Orrery is a virtual reality puzzle game for Meta Quest, made by David Harper. This policy explains what the game does with information about you. The short version: it collects nothing.
What the game collects
Nothing. The game has no accounts, no analytics, no advertising and no online play. It contains no code that sends anything over the internet, and it doesn't ask for permission to use the internet, your microphone, your camera or your location.
What the game uses while it runs
Like every VR game, it reads where your head is looking and how you move your controllers' sticks, triggers and buttons, so it can draw the game around you and let you throw comets. It uses that only from moment to moment while you play; it never records it, saves it or sends it anywhere.
What stays on your headset
The game saves one thing, only on your headset, and never sends it anywhere:
- Your progress: which levels you've opened, and your best rating and score on each.
Uninstalling the game removes it.
Meta
When the game starts, it asks Meta's Horizon OS whether the person using the headset owns the game, as every app on the Meta Horizon Store must. The game receives only a yes or a no; it doesn't receive your name, account details or any other information about you.
Meta runs the store, your account and the headset's system software, and handles any information it collects in doing so, such as purchases, crash reports and how you use your device, under its own privacy policy: meta.com/legal/privacy-policy. The game's developer doesn't receive that information about you.
Children
Because the game collects no personal information from anyone, it collects none from children. Meta sets the minimum age for using Meta Quest headsets and accounts.
Changes
If a future version of the game changes what it collects, this page will be updated before that version is released, with a new effective date at the top.
Contact
Questions about this policy: dharper0122@kctcs.edu